Skills available for Indiana pre-K math standards

Standards are in black and IXL math skills are in blue. Hold your mouse over the name of a skill to view a sample problem. Click on the name of a skill to practice that skill.

PK.F.1 Number Sense
PK.F.2 Computation
  • PK. Counting, Sorting, Classifying, and Comparing Objects
  • PK.F.2.1 Identify "first" and "last."
  • PK.F.2.2 Trade several smaller items for a larger item.
  • PK.F.2.3 Count on fingers.
  • PK.F.2.4 Identify and use the concepts of "one more" and "one less."
  • PK.F.2.5 Communicate that a snack is split in "half."
  • PK.F.2.6 Make a collection of items smaller by taking away items when asked.
  • PK.F.2.7 Make a collection of items larger by adding items when asked.
  • PK.F.2.8 Describe addition situations for numbers less than three.
  • PK.F.2.9 Make guesses related to quantity.
  • PK.F.2.10 Describe subtraction situations for numbers less than three.
  • PK.F.2.11 Describe addition situations for numbers less than five.
  • PK.F.2.12 Describe subtraction situations for numbers less than five.
  • PK.F.2.13 Break apart a whole quantity of something into a set.
  • PK.F.2.14 Combine a whole quantity of something (e.g., pop beads).
  • PK.F.2.15 Represent object/activity by drawing or selecting picture.
PK.F.3 Algebra and Functions
  • PK. Finding Patterns and Relationships
  • PK.F.3.1 Follow along and imitate patterns of sounds and movement.
  • PK.F.3.2 Reproduce patterns of sounds and movement.
  • PK.F.3.3 Reproduce simple AB patterns of concrete objects.
  • PK.F.3.4 Represent objects/activities by drawing or selecting pictures.
  • PK.F.3.5 Predict what comes next when shown a simple AB pattern of concrete objects.
  • PK.F.3.6 Identify attributes of objects.
  • PK.F.3.7 Give reason of placement of objects.
  • PK.F.3.8 Draw pictures or symbols to represent a spoken number.
  • PK.F.3.9 Sort a group of objects by more than one way.
  • PK.F.3.10 Name groups of objects.
  • PK.F.3.11 Divide a set of four objects into equal parts.
  • PK.F.3.12 Apply one to one correspondence with objects and people.
  • PK.F.3.13 Categorize familiar objects by function and class.
PK.F.4 Geometry
PK.F.5 Measurement
  • PK. Time and Measurement Relationships
  • PK.F.5.1 Follow a daily schedule.
  • PK.F.5.2 Follow steps in a simple routine.
  • PK.F.5.3 Order three objects by size.
  • PK.F.5.4 Use any descriptive word or gesture to express amount or size.
  • PK.F.5.5 Use cups and tools in sand and water.
  • PK.F.5.6 Use common measuring tools in correct context.
  • PK.F.5.7 Communicate the size of things relative to self (e.g., compared to size of finger, arms length).
  • PK.F.5.8 Identify when something is hot and cold.
  • PK.F.5.9 Communicate feelings of hot and cold.
  • PK.F.5.10 Sort objects into long and short.
  • PK.F.5.11 Identify similarities and differences in objects.
  • PK.F.5.12 Ask why something is the same or different.
  • PK.F.5.13 Identify when something is too heavy to lift.
  • PK.F.5.14 Relate time to events.
  • PK.F.5.15 Associate events with time-related concepts.
  • PK.F.5.16 Tell what comes before and after.
  • PK.F.5.17 Tell what activity comes first and what follows in sequence.
  • PK.F.5.18 Tells three events in chronological order.
  • PK.F.5.19 Categorize familiar items by function and class.
  • PK.F.5.20 Choose an object based on function.
  • PK.F.5.21 Choose between two activities.
PK.F.6 Problem Solving
  • PK. Ability to Reason, Predict, and Problem Solve Through Exploration
  • PK.F.6.1 Identify attributes of objects.
  • PK.F.6.2 Identify the missing object.
  • PK.F.6.3 Give clues for finding hidden objects.
  • PK.F.6.4 Make simple cause/effect predictions.
  • PK.F.6.5 Find an indirect way to obtain an object.
  • PK.F.6.6 Discriminate between object that is pulled apart and one that is put together.
  • PK.F.6.7 Create a collection equal to objects in a collection already constructed.
  • PK.F.6.8 Identify similarities and differences in objects.
  • PK.F.6.9 Identify the missing part.
  • PK.F.6.10 Make guesses related to quantity.
  • PK.F.6.11 Give reason for placement of objects.
  • PK.F.6.12 Communicate when something does not belong or should not happen.
  • PK.F.6.13 Use a tool in a new way.
  • PK.F.6.14 Use a secondary strategy when the first one fails.
  • PK.F.6.15 Use trial and error to solve problems.
  • PK.F.6.16 Generalize a solution to a new situation.
  • PK.F.6.17 Identify parts of an object.
  • PK.F.6.18 Imitate the use of an adult tool in play.
  • PK.F.6.19 See a simple task through to completion.
  • PK.F.6.20 Recognize silly absurdities in song and play.