Skills available for New Jersey third-grade math standards

Standards are in black and IXL math skills are in blue. Hold your mouse over the name of a skill to view a sample problem. Click on the name of a skill to practice that skill.

3.4.1 Number and Numerical Operations
3.4.2 Geometry and Measurement
3.4.3 Patterns and Algebra
3.4.4 Data analysis, probability, and discrete mathematics
3.4.5 Mathematical Processes
  • 3.4.5 A Problem Solving
  • 3.4.5 A.1 Learn mathematics through problem solving, inquiry, and discovery.
  • 3.4.5 A.2 Solve problems that arise in mathematics and in other contexts.
  • 3.4.5 A.2.a Open-ended problems
  • 3.4.5 A.2.b Non-routine problems
  • 3.4.5 A.2.c Problems with multiple solutions
  • 3.4.5 A.2.d Problems that can be solved in several ways
  • 3.4.5 A.3 Select and apply a variety of appropriate problem-solving strategies (e.g., "try a simpler problem" or "make a diagram") to solve problems.
  • 3.4.5 A.4 Pose problems of various types and levels of difficulty.
  • 3.4.5 A.5 Monitor their progress and reflect on the process of their problem solving activity.
  • 3.4.5 A.6 Distinguish relevant from irrelevant information, and identify missing information.
  • 3.4.5 B Communication
  • 3.4.5 B.1 Use communication to organize and clarify their mathematical thinking.
  • 3.4.5 B.1.a Reading and writing
  • 3.4.5 B.1.b Discussion, listening, and questioning
  • 3.4.5 B.2 Communicate their mathematical thinking coherently and clearly to peers, teachers, and others, both orally and in writing.
  • 3.4.5 B.3 Analyze and evaluate the mathematical thinking and strategies of others.
  • 3.4.5 B.4 Use the language of mathematics to express mathematical ideas precisely.
  • 3.4.5 C Connections
  • 3.4.5 C.1 Recognize recurring themes across mathematical domains (e.g., patterns in number, algebra, and geometry).
  • 3.4.5 C.2 Use connections among mathematical ideas to explain concepts (e.g., two linear equations have a unique solution because the lines they represent intersect at a single point).
  • 3.4.5 C.3 Recognize that mathematics is used in a variety of contexts outside of mathematics.
  • 3.4.5 C.4 Apply mathematics in practical situations and in other disciplines.
  • 3.4.5 C.5 Trace the development of mathematical concepts over time and across cultures (cf. world languages and social studies standards).
  • 3.4.5 C.6 Understand how mathematical ideas interconnect and build on one another to produce a coherent whole.
  • 3.4.5 D Reasoning
  • 3.4.5 D.1 Recognize that mathematical facts, procedures, and claims must be justified.
  • 3.4.5 D.2 Use reasoning to support their mathematical conclusions and problem solutions.
  • 3.4.5 D.3 Select and use various types of reasoning and methods of proof.
  • 3.4.5 D.4 Rely on reasoning, rather than answer keys, teachers, or peers, to check the correctness of their problem solutions.
  • 3.4.5 D.5 Make and investigate mathematical conjectures.
  • 3.4.5 D.5.a Counterexamples as a means of disproving conjectures
  • 3.4.5 D.5.b Verifying conjectures using informal reasoning or proofs.
  • 3.4.5 D.6 Evaluate examples of mathematical reasoning and determine whether they are valid.
  • 3.4.5 E Representations
  • 3.4.5 E.1 Create and use representations to organize, record, and communicate mathematical ideas.
  • 3.4.5 E.1.a Concrete representations (e.g., base-ten blocks or algebra tiles)
  • 3.4.5 E.1.b Pictorial representations (e.g., diagrams, charts, or tables)
  • 3.4.5 E.1.c Symbolic representations (e.g., a formula)
  • 3.4.5 E.1.d Graphical representations (e.g., a line graph)
  • 3.4.5 E.2 Select, apply, and translate among mathematical representations to solve problems.
  • 3.4.5 E.3 Use representations to model and interpret physical, social, and mathematical phenomena.
  • 3.4.5 F Technology
  • 3.4.5 F.1 Use technology to gather, analyze, and communicate mathematical information.
  • 3.4.5 F.2 Use computer spreadsheets, software, and graphing utilities to organize and display quantitative information.
  • 3.4.5 F.3 Use graphing calculators and computer software to investigate properties of functions and their graphs.
  • 3.4.5 F.4 Use calculators as problem-solving tools (e.g., to explore patterns, to validate solutions).
  • 3.4.5 F.5 Use computer software to make and verify conjectures about geometric objects.
  • 3.4.5 F.6 Use computer-based laboratory technology for mathematical applications in the sciences (cf. science standards).