IXL Learning was founded in 1998 when we released Quia Web, the first website that allowed teachers and learners to create and share customized study materials. The initial version featured three formats: a matching game, a concentration game, and flash cards. Soon after, quizzes were added, along with a dozen more game types. The concept was an overnight success, and Quia Web quickly became one of the most popular education sites in the early days of the internet.
Our mission, since then, has been to develop educational technologies that people can't live without—if only they existed. Our second product, Quia Books, is a highly interactive online textbook and workbook platform created specifically for language learning. Released in 2001, at a time when e-books weren't much more than PDF readers, Quia Books supported immersive, online workbook exercises with real-time feedback and an intelligent grading system.
Combining the best of computer learning and traditional classroom instruction, Quia Books allow publishers to mix and match closed-ended, computer-scorable questions with open-ended questions that are gradable by students' actual instructors. To date, more than 450 secondary- and higher-education language textbooks have been published on the Quia Books platform. These books are used in language courses ranging from Spanish and French to Chinese, Latin, and Arabic.
Our attention turned toward math in 2007, when we introduced IXL, a groundbreaking platform and curriculum for K–12 math education. IXL delivers a deeply engaging learning experience and covers more than 3,700 distinct math topics. Questions are algorithmically generated, meaning students will never see the same question twice no matter how long they practice. Following this success, we expanded IXL in 2013 to include English language arts and unlimited, targeted practice of grammar, spelling, and vocabulary. In 2015, we introduced science and social studies, which provide expertly crafted content to challenge students to think critically, evaluate primary sources, and engage their innate curiosity. With the recent launch of Spanish in 2017, we reached new heights by offering an engaging way for world language learners to develop fluency in vocabulary, grammar, and other foundational skills, and the confidence to express themselves in real-life interactions. IXL is now used by 1 in every 9 U.S. school children and by 350,000 teachers, as well as at home by families worldwide.
In 2018, IXL Learning acquired ABCya, the creator of over 400 educational computer games and apps for kids. Based in Providence, Rhode Island, ABCya provides games and apps for students in pre-K to 5th grade that focus on math and language arts, as well as topics such as science, computer skills, art, and holidays. Since 2004, ABCya has reached over 122 million learners who have played more than 1.5 billion games.