The Common Core in Iowa

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Skills available for Iowa high school math standards

Standards are in black and IXL math skills are in dark green. Hold your mouse over the name of a skill to view a sample question. Click on the name of a skill to practice that skill.

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N Number and Quantity

A Algebra

F Functions

G Geometry

S Statistics and Probability

N Number and Quantity

A Algebra

F Functions

G Geometry

S Statistics and Probability

N Number and Quantity

A Algebra

F Functions

G Geometry

  • G-SRT Similarity, Right Triangles, and Trigonometry

  • G-GMD Geometric Measurement and Dimension

  • G-MG Modeling with Geometry

    • Apply geometric concepts in modeling situations

      • G-MG.1 Use geometric shapes, their measures, and their properties to describe objects (e.g., modeling a tree trunk or a human torso as a cylinder).

      • G-MG.2 Apply concepts of density based on area and volume in modeling situations (e.g., persons per square mile, BTUs per cubic foot).

      • G-MG.3 Apply geometric methods to solve design problems (e.g., designing an object or structure to satisfy physical constraints or minimize cost; working with typographic grid systems based on ratios).

S Statistics and Probability

N Number and Quantity

A Algebra

F Functions

S Statistics and Probability

N Number and Quantity

A Algebra

F Functions

G Geometry

  • G-GPE Expressing Geometric Properties with Equations

  • G-GMD Geometric Measurement and Dimension

    • Explain volume formulas and use them to solve problems

      • G-GMD.2 Give an informal argument using Cavalieri's principle for the formulas for the volume of a sphere and other solid figures.

    • Visualize relationships between two-dimensional and three-dimensional objects

      • G-GMD.IA.7 Plot points in three-dimensions.

  • G-MG Modeling with Geometry

    • Use diagrams consisting of vertices and edges (vertex-edge graphs) to model and solve problems related to networks.

      • G-MG.IA.8 Understand, analyze, evaluate, and apply vertex-edge graphs to model and solve problems related to paths, circuits, networks, and relationships among a finite number of elements, in real-world and abstract settings.

      • G-MG.IA.9 Model and solve problems using at least two of the following fundamental graph topics and models: Euler paths and circuits, Hamilton paths and circuits, the traveling salesman problem (TSP), minimum spanning trees, critical paths, vertex coloring.

      • G-MG.IA.10 Compare and contrast vertex-edge graph topics and models in terms of: properties, algorithms, optimization, types of problems that can be solved.

S Statistics and Probability

N Number and Quantity

A Algebra